Texture and motion experiments.
Working with an C++ Unreal dev I created a VR game for HSBC that shows the underlying systems and digital transformations that take place in the financial world.
Part of the game collective known as HPS1. For Madvent, a Christmas game release, I created a short game. Working with a writer I headed up the modelling, animation, sound, development, and UI.
Part of an upcoming collaboration - a playable version of The Shining, with each chapter in a new style. I chose to emulate Parappa The Rapper, and created a short beat matching game.
My first full game release, as of the Summer of Shivers game jam in 2021. While technically simplistic, I learned a lot creating larger environments an simple movement and inventory mechanics. It's short, but sweet.
A select few renders of local brewery can designs.