Proficiencies

3D & Texturing

Bringing Digital to Life.

A visualisation of an home installable electric charger for MetisCharge.

Type 365

Texture and motion experiments.

A 3D island floating in the sky
Case study

HSBC - Hidden Stories

  • 3d Modelling
  • Game design
  • interaction design

Working with an C++ Unreal dev I created a VR game for HSBC that shows the underlying systems and digital transformations that take place in the financial world.

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Match Made in Hell
Case study

A Match Made In Hell

  • Game development
  • UI Interaction
  • Animation and Modelling

Part of the game collective known as HPS1. For Madvent, a Christmas game release, I created a short game. Working with a writer I headed up the modelling, animation, sound, development, and UI.

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Case study

Overlook Rehaunted

  • Game development
  • UI Interaction
  • Animation and Modelling

Part of an upcoming collaboration - a playable version of The Shining, with each chapter in a new style. I chose to emulate Parappa The Rapper, and created a short beat matching game.

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Game releasing soon.
Case study

Undercurrent

  • Game development
  • Spacial Audio
  • Animation and Modelling

My first full game release, as of the Summer of Shivers game jam in 2021. While technically simplistic, I learned a lot creating larger environments an simple movement and inventory mechanics. It's short, but sweet.

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Play it!
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